In Opposition to Copyright Protection for AI Works

This is a response to “Paradise Rejected: A Conversation about AI and Authorship with Dr. Ryan Abbott” hosted by Professor Sandra Aistars at the Center for the Protection of Intellectual Property (CPIP) at George Mason University School of Law. It was first published on the CPIP blog in conjunction with Professor Aistars’s post. 


On February 14, the U.S. Copyright Office confirmed its rejection of an application for a claim of copyright in a 2D artwork called “A Recent Entrance to Paradise.” The image, created by an AI designed by Dr. Stephen Thaler, was rejected by the Office on the longstanding doctrine which holds that in order for copyright to attach, a work must be the product of human authorship. Among the examples cited in the Copyright Office Compendium as ineligible for copyright protection is “a piece of driftwood shaped by the ocean,” a potentially instructive analog as the debate about copyright and AI gets louder in the near future.

What follows assumes that we are talking about autonomous AI machines producing creative works that no human envisions at the start of the process, other than perhaps the medium. So, the human programmers might know they are building a machine to produce music or visual works, but they do not engage in co-authorship with the AI to produce the expressive elements of the works themselves. Code and data go in, and something unpredictable comes out, much like nature forming the aesthetic piece of driftwood.

As a cultural question, I have argued many times that AI art is a contradiction in terms—not because an AI cannot produce something humans might enjoy, but because the purpose of art, at least in the human experience so far, would be obliterated in a world of machine-made works. It seems that what the AI would produce would be literally and metaphorically bloodless, and after some initial astonishment with the engineering, we may quickly become uninterested in most AI works that attempt to produce more than purely decorative accidents.

In this regard, I would argue that the question presented is not addressed by the “creative destruction” principle, which demands that we not stand in the way of machines doing things better than humans. “Better” is a meaningful concept if the job is microsurgery but meaningless in the creation or appreciation of art. Regardless, the copyrightability question does not need to delve too deeply into the nature or purpose of art because the human element in copyright is not just a paragraph about registration in the USCO Compendium but, in fact, runs throughout application of the law.

Doctrinal Oppositions to Copyright in AI Works

In the United States and elsewhere, copyright attaches automatically to the “mental conception” of a work the moment the conception is fixed in a tangible medium such that it can be perceived by an observer. So, even at this fundamental stage, separate from the Copyright Office approving an application, the AI is ineligible because it does not engage in “mental conception” by any reasonable definition of that term. We do not protect works made by animals, who possess consciousness that far exceeds anything that can be said to exist in the most sophisticated AI. (And if an AI attains true consciousness, we humans may have nothing to say about laws and policies on the other side of that event horizon.)

Next, the primary reason to register a claim of copyright with the USCO is to provide the author with the opportunity, if necessary, to file a claim of infringement in federal court. But to establish a basis for copying, a plaintiff must prove that the alleged infringer had access to the original work and that the secondary work is substantially or strikingly similar to the work allegedly copied. The inverse ratio rule applied by the courts holds that the more that access can be proven, the less similarity weighs in the consideration and vice-versa. But in all claims of copying, independent creation (i.e., the principle that two authors might independently create nearly identical works) nullifies any complaint. These are considerations not just about two works, but about human conduct.

If AIs do not interact with the world, listen to music, read books, etc. in the sense that humans do these things, then, presumably, all AI works are works of independent creation. If multiple AIs are fed the same corpus of works (whether in or out of copyright works) for the purpose of machine learning, and any two AIs produce two works that are substantially, or even strikingly, similar to one another, the assumption should still be independent creation. Not just independent, but literally mindless, unless again, the copyright question must first be answered by establishing AI consciousness.

In principle, AI Bob is not inspired by, or even aware of, the work of AI Betty. So, if AI Bob produces a work strikingly similar to a work made by AI Betty, any court would have to toss out BettyBot v. BobBot on a finding of independent creation. Alternatively, do we want human juries considering facts presented by human attorneys describing the alleged conduct of two machines?

If, on the other hand, an AI produces a work too similar to one of the in-copyright works fed into its database, this begs the question as to whether the AI designer has simply failed to achieve anything more than an elaborate Xerox machine. And hypothetical facts notwithstanding, it seems that there is little need to ask new copyright questions in such a circumstance.

The factual copying complication raises two issues. One is that if there cannot be a basis for litigation between two AI creators, then there is perhaps little or no reason to register the works with the Copyright Office. But more profoundly, in a world of mixed human and AI works, we could create a bizarre imbalance whereby a human could infringe the rights of a machine while the machine could potentially never infringe the rights of either humans or other machines. And this is because the arguments for copyright in AI works unavoidably dissociate copyright from the underlying meaning of authorship.

Authorship, Not Market Value, is the Foundation of Copyright

Proponents of copyright in AI works will argue that the creativity applied in programming (which is separately protected by copyright) is coextensive to the works produced by the AIs they have programmed. But this would be like saying that I have claim of co-authorship in a novel written by one of my children just because I taught them things when they were young. This does not negate the possibility of joint authorship between human and AI, but as stated above, the human must plausibly argue his own “mental conception” in the process as a foundation for his contribution.

Commercial interests vying for copyright in AI works will assert that the work-made-for-hire (WMFH) doctrine already implicates protection of machine-made works. When a human employee creates a protectable work in the course of his employment, the corporate entity, by operation of law, is automatically the author of that work. Thus, the argument will be made that if non-human entities called corporations may be legal authors of copyrightable works, then corporate entities may be the authors of works produced by the AIs they own. This analogizes copyrightable works to other salable property, like wines from a vineyard, but elides the fact that copyright attaches to certain products of labor, and not to others, because it is a fiction itself whose medium is the “personality of the author,” as Justice Holmes articulated in Bleistein.

The response to the WMFH argument should be that corporate-authored works are only protected because they are made by human employees who have agreed, under the terms of their employment, to provide authorship for the corporation. Authorship by the fictious entity does not exist without human authorship, and I maintain that it would be folly to remove the human creator entirely from the equation. We already struggle with corporate personhood in other areas of law, and we should ask ourselves why we believe that any social benefit would outweigh the risk of allowing copyright law to potentially exacerbate those tensions.

Alternatively, proponents of copyright for AI works may lobby for a sui generis revision to the Copyright Act with, perhaps, unique limitations for AI works. I will not speculate about the details of such a proposal, but it is hard to imagine one that would be worth the trouble, no matter how limited or narrow. If the purpose of copyright is to proscribe unlicensed copying (with certain limitations), we still run into the independent creation problem and the possible result that humans can infringe the rights of machines while machines cannot infringe the rights of humans. How does this produce a desirable outcome which does not expand the outsize role giant tech companies already play in society?

Moreover, copyright skeptics and critics, many with deep relationships with Big Tech, already advocate a rigidly utilitarian view of copyright law, which is then argued to propose new limits on exclusive rights and protections. The utilitarian view generally rejects the notion that copyright protects any natural rights of the author beyond the right to be “paid something” for the exploitation of her works, and this cynical, mercenary view of authors would likely gain traction if we were to establish a new framework for machine authorship.

Registration Workaround (i.e., lying)

In the meantime, as Stephen Carlisle predicts in his post on this matter, we may see a lot of lying by humans registering works that were autonomously created by their machines. This is plausible, but if the primary purpose of registration is to establish a foundation for defending copyrights in federal court, the prospect of a discovery process could militate against rampant falsification of copyright applications. Knowing misrepresentation on an application is grounds for invalidating the registration, subject to a fine of up to $2,500, and further implies perjury if asserted in court.

Of course, that’s only if the respondent can defend himself. A registration and threat of litigation can be enough to intimidate a party, especially if it is claimed by a big corporate tech company. So, instead of asking whether AI works should be protected, perhaps we should be asking exactly the opposite question: How do we protect human authorship against a technology experiment, which may have value in the world of data science, but which has nothing to do with the aim of copyright law?

 About the IP Clause

And with that statement, I have just implicated a constitutional argument because the purpose of copyright law, as stated in Article I Clause 8, is to “promote science.” Moreover, the first three subjects of protection in 1790—maps, charts, and books—suggest a view at the founding period that copyright’s purpose, twinned with the foundation for patent law, was more pragmatic than artistic.

Of course, nobody could reasonably argue that the American framers imagined authors as anything other than human or that copyright law has not evolved to encompass a great deal of art which does not promote the endeavor we ordinarily call “science.” So, we may see AI copyright proponents take this semantic argument out for a spin, but I do not believe it should withstand scrutiny for very long.

Perhaps, the more compelling question presented by the IP clause, with respect to this conversation, is what it means to “promote progress.” Both our imaginations and our experiences reveal technological results that fail to promote progress for humans. And if progress for people is not the goal of all law and policy, then what is? Surely, against the present backdrop in which algorithms are seducing humans to engage in rampant, self-destructive behavior, it does seem like a mistake to call these machines artists.

Podcast: Talking NFTs and Grift with Neil Turkewitz & David Lowery


In this episode, I talk to artists’ rights activists Neil Turkewitz and David Lowery about the scope and nature of fraud in the NFT trade–and why NFTs are yet another false promise to help independent artists in the digital age. 

Read Neil Turkewitz’s interview with artist bor, a member of the activist group @NFTTheft, and read his follow-up piece about the scope of fraud on the site OpenSea.

Read David Lowery’s post about the HitPiece NFT ripoff

Read Aaron Moss’s post about HitPiece at CopyrightLately.

Check out Molly White’s blog Web3 is going just great.

And because it came up in discussion, one Cambridge University study finds that mining Bitcoin uses 121.36 terrawatt-hours per year–or more than the nation of Argentina.

Jonathan Mann weighs in.

Photo source by: inmicco

The Metaverse: Let Us Now Suck in Three Dimensions

In the first Matrix movie, the character Cypher announces that he wants to be plugged back into the network. A few scenes later, we see him dining at a fine restaurant, fully aware that everything he is experiencing is a simulation, and he doesn’t care. The question presented by this sequence is an ontological crossroads at which we now seem to be standing—where reality looks increasingly perilous and the architects of the metaverse promise to build an enticing portal through which we can escape that reality. Cypher is who the Matrix tempted us to be twenty years ago, and Zuckerberg and Co. are betting that Cypher is who we are now.

The events of recent years are so eerily conducive to a Matrix-like authoritarianism, that one can almost imagine an AI softening the ground for its eventual dominion. Democracies are in peril. Pandemic intensifies our dependence on networked systems. Climate disasters wipe out homes and businesses with brutal indifference to politics. The elite accelerate environmental destruction, trading crypto and buying virtual real estate to build virtual galleries to display their NFT art. Designers and top brand managers talk without irony about selling virtual clothing and footwear and accessories so people can skin their avatars in meta spaces. Meanwhile, the social media executives, have shrugged off their role in fostering so much damage in the real world, pivoted, rebranded, and moved onto designing the new Zion. Facebook even runs TV ads that invite children to enter an Eden in the style of Henri Rousseau.

And what the hell? Cypher might ask. We’re already in our pajamas and plugged in more than ever. How unnatural will it feel to make the transition to VR gatherings among friends and family and business colleagues, and then, eventually, walk through that door to a seemingly better world? Of course, if social media is the prelude to the metaverse, better is a relative term.

My cynical response to the prospect of flying cars has always been that if people already suck at driving in two dimensions, adding the Y-Axis seems like folly. Likewise, we have barely addressed the myriad problems caused by people staring at flat planes of text and images, yet the tech bros and VCs think it’s time for us to enter a more immersive funhouse. To quote the title of a recent article on Grid, “The metaverse is everything you hate about the internet, strapped to your face.”

It is no surprise, of course, that the article written by Benjamin Powers cites incidents of sexual harassment of women in virtual 3D environments. He quotes tech researcher Nina Jane Patel, who writes in her own post on Medium:

I recently shared my experience of sexual harassment in Facebook/Meta’s Venues. Within 60 seconds of joining — I was verbally and sexually harassed — 3–4 male avatars, with male voices, essentially, but virtually gang raped my avatar and took photos — as I tried to get away they yelled — “don’t pretend you didn’t love it” and “go rub yourself off to the photo”.

If one is tempted to say, “But it isn’t real,” read Aubrey Hirsch’s excellent essay describing the harrowing intersection between virtual and physical harassment in the present two-dimensional paradigm. Then, add the Proteus effect, which Patel describes thus:

The Proteus effect is the tendency for people to be affected by their digital representations, such as avatars, dating site profiles and social networking personas. Typically, people’s behaviour shifts in accordance with their digital representatives.

In many instances, it is clear that the human psyche can barely handle the emotional impact of a meme. So, anyone who claims that avatar assault in virtual space is “just a game” is either naïve or lying. The experience for both the assaulted and the assailant is likely to have psychological effects on the real human—the former experiencing trauma and the latter experiencing the dark thrill (or perhaps revulsion) of engaging in a violent crime without consequence. “I’m really concerned that you’re just going to get all the problems that you’ve got with social media but now amplified,” Mary Anne Franks told Powers for his article.

Dr. Franks is among the legal scholars who have shaped nonconsensual pornography and internet harassment laws in several states. Her organization Cyber Civil Rights Initiative (CCRI) is about a decade old, which is roughly how long it has taken to move the legislative boulder uphill just to address the crime of revenge porn. And harmful as that conduct is, it may be a simple legal matter in contrast to the new frontiers for harassment that will be opened in the metaverse.

More than a new opportunity for criminal activity, which we can expect to be as ably mitigated by the platforms as we have seen so far, the Proteus effect inherent to the metaverse can only exacerbate the alternative reality problem now plaguing democracies around the world. It is ironic that QAnon and other conspiracy loons have borrowed the expression “red pilling” from the Matrix to describe their aberrant awakenings. The ego wants to believe it is Morpheus, which is an underlying gestalt in that movie. There may be any number of Morpheuses fighting any number of simulated rebellions. And in our proto-Matrix world, isn’t this more or less what is happening? And does the metaverse not promise new ways to fulfill every quixotic fantasy?

Do we think somebody will not build the January 6th Legitimate Political Discourse Experience? You missed it you say? Well, now, you can relive that glorious day and be part of the action! Crush a police officer in a door. Take a pee on Nancy Pelosi’s desk. Free babies from the secret adrenochrome labs underneath the Library of Congress. And so much more! (In app purchases.)

The virtual wasteland populated by conspiracy-wielding nomads is a consequence the utopian architects of the current social environments got wrong—or lied about. Of course, it was going to be easier (and therefore lucrative) to connect and addict people to a matrix of insane narratives than to fulfill that stodgy aspiration called the “exchange of ideas.” The tech bros and digital rights groups still talk about the internet as if it were an intellectual symposium, but Spotify isn’t stumbling over controversy involving a Neil deGrasse Tyson podcast, is it?

Although the metaverse expedition could go the way of Google Glass, it seems likely that some version of a universal VR, other than gamer worlds like Fortnite, will be adopted by tens of millions. And depending on the architecture, it is possible to imagine how the metaverse might offer a very tempting escape from a world that often looks like it is unravelling. If past is prologue, the more addictive the virtual experience, the more it will affect behavior in physical space; and so far, those results have been so disastrous that any reasonable person might feel exactly like Cypher.


Photo by: garrykillian