D.C. Event Shines Light on Advertisers Supporting Social Media Harm to Children

social media

When I was a kid in the 1970s and my father was a principal in an ad agency, they had the Ameritone paint account, and I remember him explaining that they were not allowed to show paint and food together in a commercial lest a child viewer be confused into thinking that paint might be edible. By contrast, a social media platform today is free to conflate child-focused material with illegal drug offers and numerous other conduits leading to serious harm or death. And it’s all swept under the rug of innovation and commerce.

Algorithms kill kids. Let’s just call it like it is at this point and stop pussyfooting around the rhetoric that social media platforms are neutral platforms for “information.” Never mind that information itself is almost a lost cause on social media, but the effects of algorithmic manipulation—even simple recommendations—can have disastrous effects for children and teens, including depression, anxiety, suicide, and accidental death. And that was before AI.

As reported last September, the accidental suicide of Nylah Anderson, age 10, was the result of TikTok’s algorithm prompting her to try the “blackout challenge,” which entails making a “game” of self-asphyxiation. In the case against TikTok for its role in leading Anderson toward the “blackout challenge,” the Third Circuit Court of Appeals articulated one of the few rational reads of the Section 230 liability shield. The court stated:

TikTok reads § 230…to permit casual indifference to the death of a ten-year-old girl. It is a position that has become popular among a host of purveyors of pornography, self-mutilation, and exploitation, one that smuggles constitutional conceptions of a “free trade in ideas” into a digital “cauldron of illicit loves” that leap and boil with no oversight, no accountability, no remedy.

Brought to You by Your Favorite Brands

Add to that cauldron the major brands whose advertising dollars unconditionally support social platforms, and that was the focus of this morning’s event held at the National Press Club. “We saw a great turnout,” says cyber-analyst Eric Feinberg, who has been engaged on ad-supported toxic social media content since 2013. More than 40 attendees filled the 40-seat room for the kick-off event designed to focus the attention of major brands on the fact that their ad dollars finance platform operations that cause serious harm and death to children and teens.

The event was organized and hosted by parents who have been working to turn personal tragedy into social change through both public policy and private action. For instance, one mother who spoke was Debra Schmill, who started the Becca Schmill Foundation after losing her daughter Rebecca to fentanyl poisoning from pills obtained with the “help” of social media. Becca’s death was the culmination in a cascade of terrible events intersecting social platforms—beginning with a rape at the age of 15 that was followed by cyber-bullying and the consequent battle with depression that led to the fatal pills obtained online. Deb Schmill is one of many parents determined to prevent other children and families from suffering similar fates.

“Women make 70% to 80% of all purchasing decisions,” Feinberg explained to me by phone after the event, “and these mothers who spoke today recognize that mothers just like them are funding social media harm to their own children.” Posting his daily mantra that “Brands are buying while kids are dying,” Feinberg has recently taken swings at McDonalds for its crossover promotion with Snapchat…

He makes a solid point. If a major brand overtly promoted the opportunity for kids to get closer to the local drug dealer, pimp, or sexual predator, parents would be outraged. But because social media is an insidious free-for-all, inhabited by good and bad actors, the worst vices are either overlooked or accepted as the cost of obtaining the virtues. But this is a false choice. Multiple defectors from these companies have made clear that the platforms bend their own rules and tweak their algorithms to promote anything that drives “engagement,” without regard to the consequences. And they assume the mainstream advertisers will keep paying without condition because they own all that engagement.

But as Meta whistleblower Sarah Wynn-Williams describes in her book Careless People, that company made an affirmative decision to target known teenage psychological vulnerabilities (e.g., body image) to promote certain products. This abuse of the technology is already unethical—a far cry from not showing paint and food on the same screen—and advertisers who knowingly exploit the “opportunity” should be held accountable by consumers. Meanwhile, as the organizers of today’s event strive to emphasize, that same algorithm exploiting the teen’s vulnerabilities will just as readily push dangerous drugs toward the child as promote a makeup product or gym membership.

By my lights, asking the advertisers to partner with their own consumers—the parents who buy their products—to pressure the platforms to adopt better practices is the very least they can do. In just a couple of months, it will be time for the ~$40 billion Back-to-School season, and as brands vie for the K-12 parents who make those purchases, they owe it to those families to pressure the digital-age media companies to stop killing kids.

The Freedom to Unplug

Photo by the author.

Today, I live in a somewhat economically homogenous community, but back in the 1990s, when we still lived in the financial mosaic of Manhattan, I made a note in a journal somewhere that it seemed to me that people wanted to succeed in contemporary, technological society in order to win the reward of living more as organic beings separate from technology.  Put another way, we live our lives and do our jobs by plugging into systems in order to earn the freedom to comfortably unplug from as many systems as we can.  Why else do leisure-time pursuits so often involve dirt, water, sun, fresh foods, silence, conversation, and a general embargo on high-tech gadgets?

I was thinking about those days while reading an article int he NY Times by Nick Bilton titled Steve Jobs Was a Low-Tech Parent.  Beginning with an anecdote about Jobs’s own kids not being allowed to use the iPad when it was first released, Bilton cites several examples of top executives in the computer tech industry who place some rather strict limits on their own children’s time spent with various devices.  He wonders if these digital executives teaching analog values to their kids might “know something the rest of us don’t,” but I’m not sure that’s quite right.  It is tempting, of course, to calls these tech-industry parents hypocrites for selling their wares to our children while sheltering their own, but I suspect that many of us know exactly what these parents know — that too much screen time is probably unhealthy.  As such, I would not be surprised to learn that households headed by parents who work in the upper echelons of other industries are likewise rigorous about restricting iPads and such for their kids as well.  I really think it’s about economics.

It should be stipulated here that post Boomer parents do have an apparently endless supply of theories about child raising.  We Gen Xers knew two things as our firsts were born:  1) that we had a rapidly increasing wealth of information being made available to us; and 2) that our parents were unflinchingly wrong about everything. (It’s a wonder we lived, really.) Perhaps the most extreme manifestation of these converging phenomena is the conspiracy of parents who still refuse to vaccinate their children, literally bringing hideous diseases back from extinction, thus representing one of the greatest failures of the so-called information revolution.  Certainly, the data are less clear regarding the effects of tech toys on children than, say, pertussis; yet I haven’t encountered too many parents who don’t at least make conscious choices, pro or con, with regard to how much screen time they feel is too much.

Back to economics, though, let’s face it — a contemporary middle-class household is a hectic environment, consistently pressured by the reality that many of life’s basic needs (e.g. medical care) continue to rise in cost outpacing our ability to earn.  Add a couple of kids and their divergent, asymmetrical, and at times unreasonable, demands and we rely increasingly on own devices to achieve that elusive work/life balance they keep talking about in the magazines.  The balance, of course, is the tricky part, isn’t it?

After all, it’s good news/bad news that we can read a client’s email during dinner that got off to a late start because somebody had martial arts practice; but if you are in fact the client (or boss) in that equation, you are unquestionably freer to ignore that email and engage in conversation with your kids just like low-tech Steve Jobs reportedly did.  In turn, the parents’ freedom to unplug models the behavior they want to instill in the child for whom they have set related limits.  But in the frenetic, middle-class household today, patterns or rituals can be very difficult to maintain, and all of our many “helpful” devices and their apps are not designed in any way to complement human rhythms or cycles; they much prefer us multi-tasking, always on, and a bit jittery.  At what point we become extensions of the technology rather than the other way around is an ontological question I won’t attempt to answer.

So, do these tech-industry parents mentioned in Bilton’s article imply a measure of responsibility on the part of manufacturers?  Should we expect Apple to provide warning labels on iPads?  Caution:  Extended time playing Minecraft may make your child a pain in the ass at home and a lousy student.  We probably shouldn’t hold our collective breath for that one or anything like it; and I don’t personally think it is the makers of these technologies who bear that responsibility any more than heavy metal bands are responsible for anti-social behavior in teens.  Nevertheless, these digital tools/toys are unquestionably having both positive and negative effects on kids, and the most important feature for parents, regardless of the promises in every new release, will probably still be the Off button.