Digital Cinema: More accessible but not less complex.

I saw this link the other day from one of my indie filmmaker friends about Black Magic’s new 2.5k cinema camera.  I recommend reading the article for anyone interested from a professional standpoint, but the reason I cite it here, as I continue to focus on digital cinema, is the headline:  7 Reasons Why Black Magic Rules — and DSLR is Done. 

Let me be clear.  I’d love to test drive one of these cameras, and they sound very exciting, but this headline is a very basic example of just one reason why digital cinema is not simple — it never stops changing.  Even the statement “DSLR is done,” which refers to motion capture using high-end still cameras like Canon’s 5D, implies that DSLR itself is some sort of standard, which is most certainly not the case.  More to the point, based on the description of the Black Magic camera, its look will be very different from a DSLR, and the cinematographer doesn’t always think “better” or “worse” in this context, just “different.”  I imagine an engineer reading this might tilt his head like Nigel in Spinal Tap, and say, “But this goes to eleven.”

Digital cinema offers a lot of exciting products and possibilities for the artist, but one of the challenges, especially as we move up the ladder from guerrilla, indie film production to high-end, large-scale features is that every new product is actually a disruption in a very complex process that begins with planning a film project and ends with storage of the material.

It is true that, when cinema was celluloid only, the means of production were out of reach for most bootstrapping independents; but at the other end of the spectrum, professional cinematographers were able to amass a body of knowledge that enabled them to control a film’s look from start to finish because imaging science wasn’t moving quite so quickly as it does today. One thing many laymen may not realize is that there is a qualitative and instinctive aspect to cinematography that cannot be quantified in a spec sheet.  An experienced DP exposing a particular film stock in a given situation, knowing how he’ll process, correct, and print that sequence is able to operate on a feel for the medium beyond the numbers that has been acquired through years of repeated use.  While the same instincts apply to a DP working with digital, the reality is that both the quantifiable specs and the more subjective characteristics of each system are in constant and rapid flux.  You get used to the behaviors of one technology just as a new one comes along.

Digital cinema for quality feature filmmaking is only about a decade old, depending on where we choose to start the clock, and we already have capture technology that acquires more visual information than may be desirable in some cases.  As I discussed briefly with cinematographer Steven Poster the other week, producers are just beginning to realize, for example, that hyper-realistic resolution demands an increase in detailed work by every department, which actually drives costs up at the high end of film production.  “We have to apply makeup with airbrushes now instead of paint brushes, and sets have to look like finished homes” says Poster. In short, artisans and craftspeople don’t do better, and more refined work for less money.

So, what about the DIY, indie filmmaker, who doesn’t have a makeup artist at all, let alone one with airbrushes? Is 2K resolution, for instance, helpful, or will magnifying every pore on an actor’s face have a negative impact on the audience experiencing her film?  The smaller the budget, the more the filmmaker relies on real locations, available light, and small crews wearing many hats.  In these situations, for instance, this new camera’s wide exposure latitude is likely helpful, but its resolution could actually be a hindrance, if the filmmakers want the backgrounds to go nice and soft. These are crude examples that are not meant to critique a camera I’ve never touched.  My point is that digital cinema is a complex and dynamic medium that does not begin and end at the engineer’s bench.

In general, I tend to think of camera systems as analogous to different film stocks, taking the attitude that no one is better or worse than another, so much as each has unique characteristics that are either suited or not to a particular project. Thinking in these terms is one way to avoid being buffeted by the dynamics of competing manufacturers, but only if one maintains a practice of renting instead of buying equipment.  Of course, with cameras coming out at low price points like this one from Black Magic, renting is often impractical or impossible. So, at the point of considering an investment, the experienced filmmaker will ask questions like “What is my post-production workflow? What are my storage demands?  Which lenses can I buy or rent in my market?  What will this camera allow me to do, or what obstacles does it pose for my next film — or next three films? Bottom line:  how much mileage will I get out of the investment before it too is obsolete?”

And that’s the one thing we can know for sure about each low-priced, digital product that comes on the market — something new is always around the corner — and soon. I can assure you that competitive products are already in the works and that the success of any particular camera will have more to do with market dynamics and the types of film projects people want or need to make than with the impressive specs of the product itself.

I often think back to a meeting with a Sony representative at the rental company in New York that I’ve always used.  The Rep showed me and the owner all the specs and a demo video for Digital Betacam. Sony’s whole push at the time was replacing film, and they spent a fair bit of time and money producing programs for their demo that yielded some gorgeous images to be sure. Of course, their pitch was based on a combination of technological achievement and saving commercial and TV producers money on camera rentals, film stock, and processing.  What they had failed to do in my opinion was to take a holistic view of production and realize that once a producer brings together certain elements — talent, crew, logistics, set pieces, etc. — that cost a lot of money, the line items DigiBeta presumed to replace were negligible. Plus, nobody was going to thank a producer for the savings if the final product didn’t look right. Hence, why would any DP or director choose a good but inferior and untested technology in this situation?

Like I say, this camera from Black Magic sounds very cool, and I look forward to trying it.  But after twenty years of watching the emergence and disappearance of “game-changing” technology, I like to remind myself and others that films are as good as the people working on them, not the toys in their bags.

Because Film is Next

I have many friends in the filmed entertainment industry working at all levels of production and in just about every department.  Some of them follow my blogs with interest, others just to be nice, and others I suspect wonder why I bother at all.  There are many reasons why I choose to focus on matters related to the digital age, but even if I didn’t care about politics or social issues, I’d care for this reason alone:  because film is next.

Technically speaking, the digital distribution of filmed entertainment, both legal and illegal, is roughly 15 years behind music. Acceptable quality streaming, for those who care about quality, is less than five years old, so we’re still on the leading edge of digital distribution and the inevitable convergence of TV and Web for the majority of viewers. While small-town theaters like the one I’m working with try to raise funds for the costly conversion to digital projection, many wonder if the next generation of viewers will even bother going to big-screens in the future.  At the same time, we see some exciting but challenging developments in DIY film production that both the Web and consumer electronics industries are only too happy to champion.

I know that my contemporaries have experienced massive shifts in work-for-hire on small productions (e.g. commercials, industrials, cable TV) in the last few years.  In general, the day rates for crew members and post-production professionals have not only not kept up with the cost of living, they have actually gone down in many cases.  Among other factors, the flood of affordable, easy-to-learn, digital products has reduced the value placed on professional skills, and many professionals are expected to perform the job of 2-3 people for the rate of one.  This trend really took seed in the early 1990s with the development of non-linear, digital editing, which gave rise to concepts like the Preditor, a hybrid Producer/Editor.

On the other end of production, as high-quality digital cinema has really broken significant barriers with cameras like the Arri ALEXA and Red, the demand for experienced professionals in every department actually increases in concert with improved resolution and complexity of dynamic workflows. As cinematographer Steven Poster indicated in my interview with him last week, at the level at which he works, digital is more complex and more expensive for a variety of reasons.

I don’t know this for sure, but my sense is that neither my colleagues in the big, studio-model game nor those in the purely indie universe are spending a ton of time considering the future of film in the digital age. But I believe now is the time to pay attention, and we’re fortunate to have the music industry to study for guidance.  I know it’s popular, even among artists in the business, to bash the big boys; but my concern is that the pros and cons of organizations like the MPAA, for instance, are really beside the point with regard to the many issues worth examining for the filmmaking community.

Let’s accept that our industry has its political arm, and so does the Web industry (in fact they’ve just announced a new and powerful lobby) and so does the consumer electronics industry.  Let’s assume that each multi-billion-dollar industry is out to serve its own interests and that this is politics and business as usual.  Not that we should ignore these things, but I do believe too much attention in this direction results in generalizing and polarization, which doesn’t serve the community of creators nearly so much as it serves one industrial interest or another.  For instance, it doesn’t make sense to me to be an indie filmmaker who outright rejects all of the efforts of the mainstream movie business, when many of our interests are utterly aligned.

Film production, distribution, and marketing is multiple times more complex than music; and no matter how anyone chooses to spin the data on the effects of the digital age on the music industry, the bottom line is that fewer professionals in that business are making a living than were doing so fifteen years ago.  As such, I am unsatisfied with the premise that threats like online piracy are merely a challenge to be met by changing business models.  I hear this generalization from Web-centric voices all the time but have yet to imagine a practical way in which what they’re selling does not mean the end of a sustainable, thriving industry that produces one of America’s leading exports.  (Either that, or Google wants to be the new movie studio.)

I’m open to hearing ideas from film professionals — people who know how to budget, produce, and actually make motion pictures — how any of these “new model” mantras make sense.  But when I look at journalism, which still struggles; I look at music, which has sustained big losses; it’s hard not to believe that film really is next. I think now is the time for more filmmakers to be discussing these matters and I would love to hear from any of you.

Talking Digital Cinema with Steven Poster (Podcast)

While it’s true that affordable digital cameras and editing software have put impressive means of production into the hands any boot-strapping filmmaker with a dream, digital filmmaking at the highest end of TV and motion pictures is actually more complex and more expensive than the days of celluloid-only production.  As part of my focus on digital cinema, I interviewed cinematographer Steven Poster (ASC) via Skype in Los Angeles.

Steven has more than 50 credits as a Director of Photography. He has served as president of the American Society of Cinematographers (ASC) and is currently the National President of the International Cinematographer’s Guild (Local600/IATSE). Steven has also been on the forefront of technical and creative examination into the use of digital cinema technologies.